AI Insights · Timothy · January 2025
Top 5 Slime Games Performance in Oceania Q4 2024
Explore the performance trends of the top slime games in Oceania for Q4 2024, with insights from Sensor Tower.
In the fourth quarter of 2024, the performance of the top slime games across a unified platform in Oceania exhibited varied trends. Here's an overview of how these popular apps fared during this period, based on data from Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio maintained a relatively stable weekly revenue, starting at around $2.1K and reaching a peak of approximately $2.2K in mid-December. Weekly downloads showed a downward trajectory from 1.9K to 928 by late November, followed by a recovery to 1.8K by year's end. Weekly active users steadily increased from 9.9K to 11.7K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw a peak in weekly revenue at $1.8K in late October, followed by a drop to $1.1K by late November and a slight recovery to $1.3K in December. Downloads peaked at 1.6K mid-October, declined to 651 by late November, and rebounded to 1.4K at the quarter's end. Active users ranged from 5.8K to 6.6K.
World of Slime Simulator Games by Solid Apps INC showed modest revenue figures, peaking at $184 in mid-November. Downloads started at 222, declined to a low of 41, and ended at 98. Active users decreased from 369 to 197 over the quarter.
Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment, despite no data on active users, displayed a gradual increase in revenue from $133 in October to $235 by year-end. Downloads peaked at 786 in late October but ceased by mid-December.
Super Slime Simulator by Dramaton LTD experienced fluctuations in revenue, starting at $128, peaking at $220 early in the quarter, and ending at $108. Downloads increased significantly from 4K to 6K by the end of December. Active users showed a decline from 8K to 2.5K by early December, then increased to 5.9K.
For more detailed insights and data, visit Sensor Tower.